Dust: An Elysian Tail Review

                                                   A Journalistic Review by DefiantParrot 1/05/2017
                                                                *Spoilers May Be Ahead*

Developer: Humble Hearts
Publisher: Microsoft Studios
Platform: Xbox Live Arcade
Genre: Side-Scrolling Beat ‘em Up, Metroidvania
Release: August 15, 2012

(1) This game certainly has style
                One day a man named Dean Dodrill began working on his own game. A game that he would make almost entirely by himself, Mr. Dodrill a self-taught illustrator and animator believed his project would take around three months to complete. After three and a half years and winning the 2009 Microsoft Dream.Build.Play challenge Mr. Dodrill was awarded a contract to release his game via the Xbox Live Arcade. So in August of 2012 the world received Dust: An Elysian Tail, one man’s pet project for almost four years.

First off trying to review a game made by one man, kind of makes me a dick let’s just say that right away. And before I really jump into this review I must say I admire Mr. Dodrill for what must have been hard work to release the game he always wanted to make and I say to him sir “congratulations”
Above all kids NEVER give up on your dreams.

(2) The combat is hectic and engaging
Alright let’s begin, Dust is a Side-Scrolling beat’em up Metroidvania style game with some RPG elements.
The game begins with some narration, and then our titular character Dust, waking up alone and with amnesia… real original. But then a flying talking sword called the Blade of Ahrah, informs Dust that he is its master. And then a yellow nimbat who guards the sword tells Dust she’s going to follow him until she gets the sword back.

So to recap, Dust has awoken with amnesia, a sword is talking to him, and what appears to be the love child of a Leopard and Zubat is going to stalk him throughout this adventure. Well look we’ve all had one of those nights.

So that’s pretty much the story, Dust seeks to regain his memories while trying to fulfill the predictions of Ahrah and defeat a certain evil terrorizing the land. So again… real original.

The story is passable at best, predictable at worst. But I can live with a lackluster story, if the gameplay makes up for it, and that is where Dust really shines.

As I said, Dust is a beat’em up and one of the more fun beat’em ups I have ever played. Dust’s two main weapons are the Blade of Ahrah, with which he can typically hack and slash his enemies with and the other is that flying Leopard-Bat from earlier turns out her name is Fidget and she is capable of releasing an attack that is… well pitiful. But when combined with the Dust Storm attack that is learned early on it can hit every enemy on screen. Which will be your go to attack, the Dust Storm cannot be performed indefinitely however else Dust will smack himself in the face. Effectively giving you a cooldown for the ability, forcing you to think and strategize where to use it in tandem with Fidget’s projectiles.
Image result for dust an elysian tail fidget combat
Fidget can later gain more projectile attacks
The one gripe I have with the combat in Dust, and it is very minor, is parrying. The parrying system in this game requires Dust to strike at the exact same time as an enemy to throw them off and leave them open for Dusts assault of furry goodness. However this was very finicky for me and I often found myself being too early or too late receiving damage for my imprecise strike and since I played on a higher difficulty it often led to really annoying death, which led to backtracking on some occasions and curse words on every other occasion.

That being said I like the save system in Dust. You can only save at these blue stone shrines encountered on your adventure and you can manually save here, as well as teleport to other locations. But even if you don’t stop the minute you pass over the shrine the game immediately auto saves for you, and these shrines are frequent enough that deaths aren’t too frustrating. However the teleportation system really does bother me. The only way to teleport to other shrines, is to have a teleportation stone. This means either finding one out in the wild, or purchasing one. Without these stones if you need to get back to town to buy some healing items, sell some junk or anything else well you’re boned.
Just got through an extremely tough part with exploding bubble looking things or maybe those damned icicle hazards? Well too bad, do it again, with respawned enemies.

(4) Fidget asks the important questions
The game was obviously inspired by other Metroidvania titles. With exploration being a big part of this game. There is also some backtracking to other areas after gaining new abilities. Be it Double Jumping to a higher area to retrieve a shiny key, sliding down a narrow opening to open a treasure chest, or even Climbing up vines to rescue another indie game character from a cage.

There are many reasons to explore in Dust, not the least of which is to complete various side quests, as I said Dust has some RPG elements in here. So from talking with townsfolk to get and complete various quests, to buying and selling dropped items to a merchant clearly inspired by RE4 there’s plenty of that in here. Not the least of which is Dust leveling up, which you’ll always know when he does since Dust feels the need to explode in white light after he does. Every time. No Matter what.

That being said the game is gorgeous to behold the art style on the characters and the world is a complete joy to the eyes. The colors and style are absolutely beautiful. The character designs aren’t terrible either, Dust’s outfit isn’t my favorite in the world but every character is unique you’ll never get one mixed up for another. In case you haven’t noticed all of the characters in this game are anthropomorphic animals which apparently led to this game being called “a game for furries” which I believe is really unnecessary. For those people who have seen things that cannot be unseen on the internet I sort of understand. However I pose a question what is the difference between this and say the Sly Cooper games? I’ve never heard the furry distinction being used there. For those who legitimately don’t like the anthropomorphic animals thing I can genuinely understand that. I still say the game should be played for the gameplay however.
(5) I cannot state enough how beautiful this game is

While the game looks amazing the sound is 50/50 the voice acting and dialogue is superb to me. Conversations actually feel like conversations between real people to me here. The dialogue between Dust, Fidget and Ahrah are the bright spots for me here. Especially Fidget, I know some people don’t like her and are comparing her to Navi from Ocarina of Time. But I loved her, she genuinely made me laugh and her fourth-wall breaking dialogue never got old to me. There are some characters who to me sound bored half the time with their dialogue, but the other characters made sure that was never brought down too much for me.

The music on the other hand is another story. While it’s true I don’t have much of an ear for music I can usually recall at least one tune from a game I remember. The relaxing Aquatic Ambience from Donkey Kong Country, the somber and uncomfortable Haven City theme from Jak II. But there’s nothing from Dust that sticks in my head. Nothing stands out as bad either, but I don’t find myself humming anything from this game as I write this review.
(6) The boss fights are challenging and awesome

While a single player experience, there are hidden challenge courses that can be found out in the world. Your friends’ scores will of course be recorded here and you can compete to get a higher score. While not something I went out of my way to do very often, it can be a fun distraction and competition to outdo your friends in these hidden courses.

There is also a crafting system in this game, upon defeating enemies, opening chests etc. Dust can recover blueprints, with the aid of the blacksmith Dust can create upgrades for himself. Some of these can get absolutely disgusting in their boosts to Dust’s abilities. However in my playthrough which was by no means a 100% run, I didn’t find anything THAT overpowered but believe me folks they are out there.

And my final complaint is with how hectic the combat on screen can become, there is the chance that Dust’s lifebar can become sort of obscured in the frenzy. A death snuck up on me in combat a couple times and once with a boss because of everything going on. Just make sure you watch that thing closely as you play, because it’s easy to become overwhelmed.

Above all Dust is a really good game. Of all the games I’ve reviewed thus far it may in fact be my favorite. The combat, characters, and art style are really well done and are assets I fell in love with. The story is predictable, especially the fate of Dust himself and the anthropomorphic animals thing may throw people off but I believe Dust is a game everyone should try, especially if you are a fan of the Metroidvania style of games.

I give Dust: An Elysian Tail My Silver Seal of Recommendation
Image result for silver seal
Congratulations Mr. Dodrill
If those tiny flaws could have been ironed out this would be a game of legendary status I’m sure. And while not receiving my Gold seal Dust is still an amazing accomplishment from one hard working man. It was rereleased on the PS4 so if you haven’t tried this yet and are interested you sony owners now have the opportunity. Above all thank you, Dean Dodrill, and I hope that a sequel is in our future.


               
               










References Pics: 

1. https://steamcommunity.com/app/236090   

2. https://www.giantbomb.com/reviews/dust-an-elysian-tail-review/1900-517/    (2017)

3. http://www.hardcoregamer.com/2012/08/15/review-dust-an-elysian-tail/11256/   (2017)

4. https://www.youtube.com/watch?v=sNYjSg62ITE

5. http://www.techulator.com/resources/7635-Dust-An-Elysian-Tail-game-review-walkthrough-how-play-tips.aspx    

6. http://www.gameinformer.com/games/dust_an_elysian_tail/b/xbox360/archive/2012/08/14/dust-an-elysian-tail-review.aspx   (2017)

7. http://www.qualitycoast.info/?page_id=902    (2015)

Comments

Popular Posts