Kingdoms of Amalur: Reckoning Review

                        A Journalistic Review by DefiantParrot
                                *Warning: Contains Spoilers*
                               Originally Written      07/25/2017
Image result for kingdoms of amalur reckoning Xbox 360 Box Case
(1) It's Big and Huge alright
                                                                                             
Developer: 38 Studios, Big Huge Games
Publisher: 38 Studios, Electronic Arts
Platform: Xbox 360
Genre: Action RPG
Release: February 7, 2012

                On November 11, 2011 Bethesda released one of the most critically acclaimed games in recent memory. The Elder Scrolls V: Skyrim. Skyrim is a game that many praise to this day and is even being rereleased again with versions for the Nintendo Switch and Playstation VR coming. Skyrim is a game that many RPG’s have been compared to since its release. So imagine trying to be a new RPG, a new IP at that, and trying to make your name known not even three months after its release.

Enter 38 Studios and Big Huge Games to give us Kingdoms of Amalur: Reckoning. Now I’m not going to spend this review discussing the downfall of 38 Studios or the controversy surrounding the state of Rhode Island. It’s a fascinating and horrifying look into what creating a game can be like these days and I would recommend a quick google search. But that’s not what this is about, Kingdoms of Amalur is a game I have always meant to try, but when the game was released Skyrim still had its claws deep in me, and since then it’s always been on my backlog. Well today I plan to scratch this game off my list, is it as good as Skyrim? Is it worth my time and more importantly yours? This is my review of Kingdoms of Amalur: Reckoning.

Kingdoms of Amalur had some extremely talented individuals involved in its creation. R.A. Salvatore wrote the story and lore for the game, Todd McFarlane working on the artwork for the game and Grant Kirkhope in charge of the games music.

The game was originally meant to be an MMO with Salvatore having written 10,000 years of history for the game. However after the game was scrapped in 2009 the land of Amalur was later revisited for a single player RPG.

The first thing to point out is that Amalur has many good things about it, the main story is fairly interesting. You create your character which can be a variation of four different mortal races in the world of Amalur two different humans and two different elves, and you begin. Apparently a group of Fae known as the Winter Court have gone insane under the madness of their leader Gadflow and have declared war against the mortal races of Amalur.
Image result for kingdoms of amalur reckoning Xbox 360 Screen Shot
(2) Arrows recharge over time

Your character is one to have died in this war, but somehow you have come back to life and therefore Fate, which dictates the life of all who inhabit this world has no control over you. As the Fateless One not only are you untouched by fate, but you can change the fate of those you interact with. The story involves you discovering who you are and changing the fate of those in Amalur for good or for ill.

It’s pretty compelling to discover who you are and where you fit in I just wish there was some big reveal for your character but unfortunately there isn’t. The story is serviceable but nothing to write home about and unfortunately the side quests which are the real meat in an RPG are even worse.

None of the side quests are memorable or interesting, none of the characters you meet stay with you either and that goes for the main quest too. None of these stories or interactions will stick with you, whereas in other RPGs such as Skyrim the side quests can be the best part of the game, and can lead to your own stories that you tell your friends.

After having played for over a hundred hours I can’t really remember anybody’s name except for Gadflow because that is a hilariously terrible name.
Image result for kingdoms of amalur reckoning Gadflow
(3) You heard me!

Not only are the side quests uninteresting there are an abundance of them and many of them can be repetitive. Several are a variation on , “go here, do this come back” be it finding items or individuals or killing the 7 special swamp sharkdogs or whatever. These will drain you after a while and that’s what I felt while playing this game. Drained.

This goes for Faction quests as well especially the ones for the House of Ballads, which has you go to such and such an area and defeat such and such an enemy with a different name three times. I was so beyond caring the guy could’ve been called Dimitri Crotchlicker and I wouldn’t have cared.
Image result for kingdoms of amalur reckoning House of Ballads
(4) The House of Ballads

Image result for Xena's Chakrams
(5) Never Not Cool!
Now that’s not to say the game is terrible it really isn’t, the customization in this game can be pretty deep. Not the appearance of your character itself, I felt it was pretty lacking in hair styles and the such. But the customization on how you want to play the game. Magic thief? Do it. A warrior who only wears magic robes? Go for it. You are welcome to play Amalur however you want to do it and that is never a bad thing. I opted for a character who uses Longswords for when enemies got close and attacked farther away enemies with my magical abilities and Chakrams. More games should have Chakrams in them, this game gets a point for me just for that. Also I love Xena… So there is that. CHAKRAMS!!!!!

Image result for Kingdoms of Amalur Combat
(6) YOU SHALL NOT PASS!!
That of course leads to the game’s biggest strength, its combat. Yep anyone who has ever talked about this game at least from what I’ve seen has praised this games combat. And boy they are not wrong! The combat is really the saving grace of this game. The missions may be boring, and the story unfulfilling but man kicking ass in this game rocks! I mentioned the longswords and chakrams, but there also Bows, Great Swords, Hammers, Sceptres and more! Mixing and matching your weapons and finding what works for you is the best part of this game bar none.

The magical abilities in this game are also pretty cool you get the arbitrary shoot magic at enemy ability right away but then you can get other abilities like summoning giant rocks from the ground or summoning an enemy skeleton to fight by your side… I called him Skeleton-Buddy.
Image result for kingdoms of amalur summon faer gorta
(7) This is Skeleton-Buddy. He's my friend

The game also has Blacksmithing, Alchemy and Sagecrafting for those who enjoy making their own weapons, potions and items to boost the effectiveness of your weapons and armor. Of course that’s for those who enjoy because you will never be short on money especially if you invest in your Detect Hidden ability which in itself is really cool.

Other abilities involve lockpicking and dispelling which also works really well, but then again the lockpicking can never be as bad as others I’ve seen *Assassin’s Creed III* cough.

Image result for kingdoms of amalur Fae
(8) Am I the only one who wants to pet him?
The locations also look absolutely beautiful the various areas you explore can be lush like the starting area or scorching such as the desert region ,MacFarlane knows how to make a world look vibrant and spectacular. Now if only the character models followed suit. As well as being uninteresting the characters look uninteresting as well. While in the right armor your character can look badass. NPCs just seem… off. Especially the Fae who seem to gearing up for their background roles in the film Trolls.

The voice acting is done decently well, again nothing to write home about. The lip synching can be pretty dreadful at times though, enough to annoy me at least.

Grant Kirkhope is an extremely talented man, however his work here is lackluster at best. None of this music sticks with me nor is it memorable in any way.

There are glitches in this game that also tend to annoy after a while. Small audio bugs like beginning combat to no sound for a few seconds before the game catches up.

Frame rate shitting the bed when attacking multiple foes at once especially with the Chakrams, the camera falling through the floor on me during combat on three separate occasions.

But none of those were really that frustrating. But what really sent me over the edge was my game crashing during the quest The Century Flowers in which I was unable to complete the quest, sending me into a rage faster than watching Batman V Superman.
Image result for kingdoms of amalur Century Flowers
(9) Fuck You Nature

But the biggest thing to remember with Kingdoms of Amalur is if you’re considering a purchase, this game is Long! As I’ve already stated I put over 100 hours into this game and I didn’t complete everything. I did many side quests and faction quests and completed the main story but there was many things I didn’t finish at all. And there is a reason for that, this game holds to the saying quantity over quality.

There are so many sidequests and things to do here in this game that it can be exhausting. Amalur clearly still has the feeling of an MMO attached to it. Which doesn’t really work for a single player RPG, there’s so much to do. But how much of it will you really WANT to do?

Oh and one more thing… an Online Pass for an Offline game? Fuck You, EA.
Image result for kingdoms of amalur Online Pass
(10) No seriously, Fuck You EA

All in all is Amalur better than Skyrim? No. Not even close in my opinion.
Is it a great game? Well that’s harder to say.

Many of my issues with this game could’ve been ironed out in a sequel, however it is extremely unlikely that will ever happen. As is Amalur is a game full of content, and is easily worth a purchase… From the bargain bin or at the most $20.

Kingdoms of Amalur: Reckoning receives my Bronze Seal of Acceptance.
(11) Have I mentioned Fuck EA yet?
















References Pics: 

1. http://www.mobygames.com/game/xbox360/kingdoms-of-amalur-reckoning-special-edition/cover-art/gameCoverId,237485/     (1999-2017)

2. http://www.mobygames.com/game/xbox360/kingdoms-of-amalur-reckoning/screenshots/gameShotId,573673/   (1999-2017)

3. https://www.youtube.com/watch?v=M7QHdJBksGs

4. http://amalur.wikia.com/wiki/House_of_Ballads_(Location)

5. http://www.stormthecastle.com/how-to-make-a/make-xenas-chakrams.htm   (2001-2017)

6. http://www.g33kwatch.com/reviews/kingdoms-of-amalur-reckoning-review

7. http://amalur.wikia.com/wiki/Faer_Gorta

8. http://www.thesixthaxis.com/2013/09/30/matter-of-perspective-kingdoms-of-amalur-the-house-of-ballads-quest/   (2016)

9. https://www.youtube.com/watch?v=FLCCXnf4iJU

10. http://www.shacknews.com/article/72201/amalur-reckonings-online-pass-unlocks-single-player-content   (1996-2017)

11. sfimg.com (2016) https://www.sfimg.com/forum/thread?post_id=182845








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