Ni no Kuni: Wrath of the White Witch Review


                                               A Journalistic Review by DefiantParrot
                                                   *Warning: Contains Spoilers*
                                                                      02/12/2018
                                                                                             
Developer: Level-5
Ni No Kuni Wrath of the White Witch
Adventure Time! Wait....
Publisher: Namco Bandai Games
Platform: Playstation 3
Genre: Japanese Role-Playing Game
Release: January 22, 2013


                Y’know I consider myself to be somewhat knowledgeable of video games. I have experience with platformers, third-person shooters, Beat ‘em Ups, Action games, Western RPG’s and more. But that last part right there has stuck with me for quite a while. Whether it’s Elder Scrolls, anything really from BioWare and I simply cannot praise The Witcher 3 enough, the point is I have played and loved many western RPG’s.


JRPG’s on the other hand, aren’t really something I’m familiar with. I couldn’t get into the Final Fantasy series and I never had an opportunity to try many others save for the DS port of Chrono Trigger. So I decided to try my hand at one and see if I can enjoy it and recommend it to someone else in my predicament, after some searching I happened upon one that no matter where I looked received nothing but praise, whether it’s critics or fans this game appears to be universally loved, and with its sequels hitting shelves very shortly I figured it’s the perfect time to give this game a shot.

So this is Ni no Kuni: Wrath of the White Witch

So Level-5 is a developer I know by reputation they’ve made several games in almost twenty years some of them even I have heard of. The Dark Cloud series, Professor Layton, even White Knight Chronicles which was their only other game I had been familiar with before this… we’ll get to it eventually

Related image
About time these guys came across my desk
So this game is actually an enhanced version of a DS game called Ni no Kuni: Dominion of the Dark Djinn which was only released in Japan.

So I’m not going to lie, the J in the JRPG was what made me nervous about this game, I have nothing against Japan as a whole fine people, fine country etc. but they can be… quite odd sometimes

But anyway I’m getting ahead of myself here, the game begins with a young lad named Oliver living in the town of Motorville which I swear looks like it’s from 1950 Michigan. One day Oliver and his friend Phil are excited to see that the car they’ve been working on (a glorified go kart from the looks of it) is ready for use.
Image result for Oliver Motorville
Groceries! How every great game begins

After taking his mom some groceries he sneaks out of the house to go join his friend for some late night car crashing.

So then Oliver’s mom a woman so kind and polite I was literally watching the time waiting to see how long it would take for her to die, gives her life to save her son.

“That’s a new record!” I thought to myself before realizing I was supposed to feel sad and invested in a woman I think I knew for all of ten pissing minutes!

After this horrifying moment of his life, Oliver finds that his childhood toy has come to life and begun speaking to him, in a welsh accent no less. About prophecies, magic, another world, and how he is the chosen one to save the world from evil.

Image result for Ni no Kuni Drippy
The Lord High Lord of the Fairies!
So this is the point where the young lad would be put into a padded room to chew on his tongue for the rest of his life, but since this is a video game it begins a journey of magic, friendship and a lot of weird shit.

So I want to get this out of the way first. This game is flipping gorgeous! The game is so bright and colorful it made me think I was watching a Studio Ghibli film, and then I realized Studio Ghibli had a hand in this game and my fucking pants flew off in excitement.

The visuals ae an absolute delight but that’s not all the music in the game is quite nice as well, soothing and relaxing when it needs to be, toe tapping and enjoyable,
and ass pants shitting I shouldn’t be in this cave when the time calls for it.

So anyway Oliver and his new friend Drippy the welsh speaking ‘Lord High Lord of the Fairies’ travel to his world and immediately set forth for the city of Ding Dong Dell a name that actually made me laugh out loud when I first heard it.

But the adventure here and story as a whole… is pretty good actually I make my jokes of course and I was getting Neverending Story flash backs for some reason but I had a lot of fun with this game.

Image result for Old Father Oak
That... is Fucking Terrifying
I explored the Deep Dark Wood meeting a talking tree (Great Deku Tree Joke) I flew around on my friendly dragon ,sailed the ocean seas avoiding creepy monsters.

 Drippy’s world is vast and there’s more to just do than the story but again I’m getting ahead of myself.

Now one of the things I was worried about in this game was the combat, it’s a big part of these games so how was I going to do with this?

Ni no Kuni takes the two forms of JRPG combat turn based, and real time combat and combines them. Oliver and his friends can run around the battle area all they want and it’s good for avoiding some attacks but you still select your actions, attack, spells etc from your selection.

Now the only way Oliver and his allies will attack or do anything is selecting it from the selection wheel, and that includes blocking. You have to time your blocks with your enemy’s moves and attack when they’re open the combat is deep and admittedly confusing.

Image result for Ni no Kuni Combat
There's always alot of things going on at once
However what I can say to you is I got used to it, it takes a while to master and they keep adding new things to it that it can get overwhelming sometimes but once you’ve got it down, you’ll be able to hold your own really well and do some really badass things.

For JRPG fans this probably sounds very familiar, but as someone who doesn’t really play these types of games I was impressed by how deep the combat was once I began getting good at it.

The other big part of combat are Familiars, Oliver and his friends can summon creatures to fight for them, how does this work? Pokemon.

Like no seriously that’s pretty much what it is, you get a couple early on, but soon you’ll be able to randomly capture any creature you fight, you give them names, train with them and even evol- err sorry metamorphose them with stones…. They’re fucking Pokemon.
Image result for Ni no Kuni Mite
This is Bob... Hi Bob

But that’s not a bad thing just like my adventures in Kanto and Johto I had a blast searching for all these familiar and strange creatures to add to my team.

Enemies appear on the map as well, so it’s easier to find the ones you want so that you can make the team you desire.

So the story was fine, the combat was good, and the familiars were a lot of fun. But we all know any RPG is made by its characters so how were they?

Oliver is a fine protagonist, I was afraid I would get annoyed with the kid and while he does behave like a goody-toes shoes a little bit I never had an issue with this kid.

He’s driven by a desire to set his mistakes right and to work through the grief of losing a parent something many of us (me especially) can understand.

Image result for Esther and Gogo Ni no Kuni
Each party member brings their own familiar
Esther is the first party member you get and she is… well the typical girl, she’s a good healer and always wants to do the right thing and doesn’t get along well with the third party member, nothing I haven’t really seen before.

As for the third party member Swaine is a grown man following a bunch of kids… while a tad uncomfortable at first (probably just me) I grew to like him. He’s not just following you around for his own purposes after a while, he’s with you because you’re children and he wants to keep you safe.

There’s also a fourth party member you can switch out for, but he’s added to your group so late in the game I wonder why they bothered, by that point the rest of us were leveled up and ready to tackle the endgame.

And that negative will now lead into the things about Ni no Kuni I didn’t like.

The voice acting in the game is done really well, by everybody Drippy, King Tom (Meowjesty) and the villain Shadar are really good. But that’s when there’s actually voice acting many of the dialogue in this game is done through textboxes. Now whether this was by design or part of the problem with bringing this over from the DS I’m not sure.

But I loved listening to this characters so much I got annoyed at the boring boxes, I had the same complaint with the Kingdom Hearts games, if you want text that’s fine, if you want voice acting great but don’t do both, it’s a pet peeve of mine.

Another minor issue is the crafting. No not the crafting itself, or how it works or how it takes you a while to get the ability to craft its how hard it is to see what you can craft.

Image result for Ni no Kuni Crafting
Rape Face #1
You have the option to follow any formula you have or to mix and match your ingredients to see what happens, but if you’re trying to choose what you want to mix it’s a pain in the ass to see what you have.

A better way to look through these would’ve been less of a headache I feel.

The game has moments of padding to stretch the story out, many of its story missions are fine, but when I’m searching for 9 sodding pieces of ‘Art’ for two annoying fairies, or trying to get Drippy’s mother to laugh, pretty much everything in the home of the fairies was unneeded come to think of it.

And it’s not just that, this is a game I felt the need to grind. Now there’s many side quests and bounty hunting missions to take and help level up that way, but some of those can kick your ass too, and before you have an ability to fast travel, or fly it takes too damn long to walk everywhere.

Related image
I have no shame, leave me alone!
Of course that’s until you finally do get those things and grind the Tokotoko’s located outside of Perdida, it’s not cheating if it’s a mechanic in the game!

And finally on to my biggest complaint.
Before I got used to the combat and controls I found myself dying a few times, not a big deal right? Well turns out in Ni no Kuni if you die, then you have two options,
 A) You reload from your save file
Or B) continue from where you were…. After the game takes some of your money, no not some of it like a goddamn third of it, there were times where I’d die and the game would charge me upwards of 10 fucking grand to continue.

I understand you want death to have meaning but give me a fucking break, in dungeons you cannot save anywhere you like, and they can get pretty stingy on savepoints sometimes when you’re on your last legs and just want to heal.

Okay okay ummm what else? The boss fights here can be a lot of fun and some can kick your teeth in, be careful there. And they can be varied too from your various familiar monsters, to a giant fucking jellyfish everything had its own weakness and strengths so it’s up to you to find those.

Image result for ni no kuni the white witch
Pretty easy boss fight though
And once you’ve defeated the Dark Djiinn and shown the White Witch what for, the game is not over. There’s a post game where you can continue side questing, bounty hunting and exploring and enjoying the world.

So I did just that I teamed up with some brothers on missions, explored a nasty swamp again and lost way too much money at the Casino for dead people.

So all in all I’m glad I played Ni no Kuni, however the frustrations I had at the beginning and my other complaints do add up, so Ni no Kuni Wrath of the White Witch

Receives my Silver Seal of Recommendation

Image result for silver seal
For when your best friend is a doll
It is a fine game, if you’re a fan of JRPG’s and you haven’t played this, fix that right now. If you haven’t and you’re not a really a fan of the genre but you want to give it a try, I urge you to join Oliver and his friends on their adventures.

Comments

Popular Posts