Assassin's Creed Review
A
Journalistic Review by DefiantParrot
*Warning: Contains Spoilers*
02/12/2018
Developer: Ubisoft
Montreal
Publisher: Ubisoft
Platform: Xbox 360
Genre: Action-Adventure, Stealth
Release: November 13, 2007
Oh
Ubisoft… we haven’t always gotten along have we? You’ve been involved with some
of my favorite games… and some I can’t stand. In fact when I talk about what is
wrong with the video game industry yours is one of the first names that come to
mind.
That being said not all of Ubisofts games are terrible
and there is one that gave me one of my favorite video game heroes of all time,
Altaïr Ibn-La'Ahad and that game was Assassin’s
Creed.
I HATE their new logo BTW |
So I have not played this game in a long time, I wanna
say five years ago was the last time I replayed this, and I still remember
enjoying it, it has its problems what game doesn’t? But there were many things
in this game I really liked but let’s see if my critical eye can spot some
greatness or missteps with the first game in this series, here’s Assassin’s Creed.
So let’s address the elephant in the room. This game
depicts a young man named Desmond Miles being kidnapped and held against his
will, his captors are members of a massive pharmaceutical company named
Abstergo, and they tell Desmond that they are going to force him into the
Animus.
This is Desmond... Desmond sucks |
They tell Desmond that the Animus is a machine that
allows people to relive the memories of their ancestors and that they need
something from Desmond’s ancestor Altair, an assassin.
That is the plot of this game, Desmond reliving the
memories of his ancestor Altair and the Desmond segments of this game are...
well there’s good and bad.
Just when the main game is getting interesting being pulled
back out to boring old Desmond can be irritating, however there are interesting
segments to be found in the real world stuff too.
Learning more about Abstergo and how they’re connected to
Altair’s enemies and others can be compelling to learn about.
So there’s that out of the way so let’s get to what this
game is really about, Altair.
Altair’s story in this game is pretty compelling. When
the game begins Altair is an overconfident and egotistical member of the
Assassin Brotherhood. On a mission to Solomon’s Temple Altair breaks all three tenants
of their creed.
Having failed his master Al Mualim, Altair must regain
his rank and respect in the order by killing nine men, nine men who aid in the
suffering and death that the crusades have brought.
Assassin’s Creed
when it began tried to be historically accurate to an extent. The nine men
Altair must kill…
Tamir - The Black Arms Merchant
Garnier de Naplous – The Grand Master of the Knights
Hospitalier
Talal – A slaver operating out of Jerusalem
Abu’l Nuqoud – The Merchant King
William of Montferrat – The City regent of Acre
Majd Addin – The sadistic ruler of Jerusalem
Jubair – The Chief Scholar of Saladin
Sibrand – Leader of the Knights Teutonic
Robert de Sable – Grand Master of the Knights Templar
There's Waldo! |
All of these men existed in real life and all of them
disappeared under suspicious circumstances so Altair and his brethren fit into
this world nicely. This is something that Ubisoft threw out the fucking window
when they decided that this series wouldn’t end and would become a yearly
series such as Call of Duty so they
could milk the money out of this cash cow for as long as they could, but one
step at a time here.
Altair’s growth in this story from arrogant cockhead and
then humble and learned warrior was believable to me and actually touched me a
bit when I was younger. And I still have to say that so far Altair is still my
favorite protagonist in this series to this day.
During the game you are told that to do well you must
follow the Assassin’s Creed which is as such.
‘Stay your blade
from the flesh of the innocent.’
‘Let the people
mask you such that you become one with the crowd’
‘Never compromise
the Brotherhood’
All self-explanatory really except for the Creed’s maxim:
‘Nothing is true,
everything is permitted’
Which when I was younger me and my friends debated what
it really meant, and while it was explained later I thought it was fun finding
what the Creed meant to me.
Health and Synchronization are one and the same |
The gameplay in Assassin’s
Creed was pretty unique for its time, as Altair you will travel between
three major cities Acre, Jerusalem, and Damascus
each recreated to be vast and lively. The game is open world to an extent and
you can run from one end of the city to the next.
How you move in this game was the selling point for me
when it came out. Altair can run, jump, and scale almost any building or
rooftop he approaches; he can dive through vendor stalls or hide in bales of
hay. There are so many ways to move, avoid or stay hidden in this game that when
it works it’s just… sexy it feels so damn good.
But that’s when it works, this game and essentially all
AC games following it can have this problem. Whether I am trying to avoid the
pursuit of guards or reach an objective in a timely manner and instead Altair
is either jumping off a roof or humping the shit out of a wall.
These moments are frustrating and controller breaking…
believe me.
To explore these cities and gather intel for your
assassination target there are synchronization points, high buildings that
Altair can climb and use to survey his surroundings and find objectives.
I’m just glad that Ubisoft hasn’t overused these in
almost every goddamn game that they’ve made since.
The combat in this game has a bit of give and take to it,
for one this game’s combat is pretty cool again for its time. Battling with
Altair’s sword, short blade, or the infamous hidden blade is really good and
the game can be pretty gory with its kills although you can turn that off if
you wish.
And yet… the game has a counter system and mastering that
can break the combat. Wait for your opponent to attack, counter, watch the kill
which there are so few counter kills they can get repetitive after a while, and
notice that every other enemy just watches as you murder their allies and never
step in and interferes… So yeah…
The game can still look pretty good today, it does seem a
bit bland at times, like too much gray and white but there are moments where
the game can take me back to 2008 and take my breath away.
However most of the time the game looks aged. That would
be my tagline for this game ‘Fine, but aged’ and you feel that most in the
gameplay.
You can also pickpocket throwing daggers |
For much of this game you will be doing the same thing,
travel to one of the cities, visit the Rafiq running the assassin bureu in the
city and then begin collecting intel on your target.
You do this by pickpocketing important information
Listening in on important information from loudmouthed
locals
Or by punching an informant over and over again until he
tells you what he wants which I think is how Russian politics work.
There are also some tiny side missions you can find like
assassinate these guards… or assassinate these guards but in a time limit.
Riveting.
The game gets very repetitive very quickly and it can be
short too I finished the game in almost 8 hours and that was with me hitting
some extra Synchronization points or looking for some of the hundred fucking
flags in this game.
The AI in this game is fucking terrible also, which I
don’t remember it being as bad later on so hopefully I won’t have to deal with
enemies this brain dead. There were countless times where enemies would step
off a roof to die while fighting me, or fall into the water and drown of their
own accord.
It’s no wonder the assassins are so successful, some of
their targets literally do their job for them.
Eagle Vision is helpful... yet hurts my eyes |
One last thing I wish to point out and it is minor is
that there are parts of this game that do not feel finished.
The one that stands out for me is early on, Altair is
tasked by Al Mualim to locate a traitor in their midst one that helped Robert
de Sable attack them. Altair finds the informant… and that’s it. It is never
brought up again and yet you can use Altair’s eagle vision to locate the
traitor. And kill him. With no negative effects. But he respawns. Every time
you go back to Masyaf. WTF?!
Just feels like a mission that was cut from the game but never
fully taken out, I don’t know if Ubisoft rushed this game out to meet a deadline
before it was finished… But it’s Ubisoft it wouldn’t surprise me.
The ending was also pretty good both for Altair and
Desmond, Altair having to face down his master and see the power of the
Templars Treasure and Desmond the secret writings of someone in Abstergo’s HQ
and somehow now having Altair’s eagle vision. It made me want to immediately put
in AC II and that is what a game should do.
For when the Assassin's Creed cramps your style |
So the verdict on Assassin’s
Creed is my Bronze Seal of Acceptance
It’s still a pretty decent game to this day and the
characters are memorable, its lore is pretty fascinating and when the game
mixes up its formula it’s a lot of fun.
But the glitches, repetitiveness, and how much the game
has aged keeps it at a Bronze for now.
And so begins my dive back into the series, not sure how
the rest will hold up for me but one thing is for sure… I’ll get plenty of
chances to insult Ubisoft, and that my fine friends, is always a win.
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