The Incredibles (GBA) Review
A Journalistic Review by DefiantParrot
*Spoilers May Be Ahead*
Originally Written: 07/23/2019
Developer: Helix
Publisher: THQ
Platform: Game Boy Advance
Genre: Action-Adventure, beat’em up
Release: October 31, 2004
I didn't think much of The Incredibles video game back when I originally reviewed it. I thought that as far as licensed video games went it was just as bad as so many other licensed video games based off of a well established series.
But that was then and this is now, today I look at The Incredibles once again but this time, the hand held port on the Game Boy Advance.
So obviously as before the game follows the plot of the movie very closely, you'll play levels reminiscent of the beginning of the movie, around Nomanisan Island all of that.
Some levels are missing from the console version of the game, there's no apartment inferno level for example and you don't have to control Dash as he misses the fucking bus.
As before Mr. Incredible gets the most love here, you'll play as him the most throughout the games 40 plus levels.
The game is a side scrolling beat 'em up, y'know walk to the right, defeat some enemies keep walking. That sort of game, it functions pretty well I'll give it that, it's not difficult to play really there are occasional moments of jank with the controls, particularly with platforming.
The levels are really short which for a handheld is great I suppose, but I marathoned this game and maybe that's where I went wrong.
Anyway there are levels where you can play as Elastigirl, Dash and Violet just like before. Unlike the console game however Frozone is also playable, only twice yeah but he is playable nonetheless.
So anyway the basic controls for each character are the same, A to jump, B to attack and R to activate their special abilities. Each character has different special abilities and it's obvious who has what if you're a fan of the movies.
Bob's power attacks are easy to use, though not needed alot of the time most enemies go down relatively easy.
Helen, I mean oh man she was my favorite character to play in the console version here she just might be my least favorite. She stretches obviously, and to take weapons and shields away from the enemies isn't hard to do, but when the game wants you to platform with her it can be a real picky bitch on where you can actually grab onto.
Dash is an endless runner like before jumping and dodging obstacles although there's no time limit this time.
Violet is much better than before, she can turn invisible to avoid fighting which is still the best option, but in her final level her psychic barrier power is pretty cool to use.
And Frozone like Dash is kind of an endless runner too. He's skatin by utilizing his ice slide and you have to jump and dodge, but also make ramps and jumps for him to continue along with the A or B button, a little like a QTE section but still completely in control.
I gotta admit I was a little surprised that this game didn't have a save feature, truly this is the first game I've reviewed and played in god knows how long that relies on a Password feature. I mean it works and writing down a four digit password in between sessions wasn't difficult or anything. Just curious why there's no saving. Alot of GBA games have a save feature so why are we, at least in this case getting on like it's 1986?
The game looks... fine. It's just fine. The backgrounds can be kinda cool, it's got a bit of a comic book vibe going on. The character models are fine, as well. The game doesn't look bad at all but there's some details missing here and there that just leaves it looking a little unfinished in my opinion.
I mean fine is the word here. The game looks fine, it sounds fine, it plays fine, everything is just... fine. Nothing stands out as fantastic either and I can't help but wonder why this game is 40 plus levels long! Each individual stage only takes like 4 minutes to finish but areas get reused constantly.
I mean I've covered everything really, the game gets very monotonous very quickly, the console game was repetitive too, but here there's 40 levels of monotony. Again, it must be stated, if for some reason you wish to play this DO NOT marathon it. I mean that's assuming you really want to play a forgotten handheld port of an almost 15 year old movie.
The Incredibles for the Game Boy Advance receives my Bronze Seal of Acceptance.
The game is not god awful and there were no points where I got angry like when I played the console game. But the sheer monotony of this game cannot be overstated, still if not marathoned through I think someone could have some fun here.
Seriously 15 years? WHERE DID THE TIME GO?!
*Spoilers May Be Ahead*
Originally Written: 07/23/2019
Developer: Helix
Publisher: THQ
Platform: Game Boy Advance
Genre: Action-Adventure, beat’em up
Release: October 31, 2004
Let's try this again |
I didn't think much of The Incredibles video game back when I originally reviewed it. I thought that as far as licensed video games went it was just as bad as so many other licensed video games based off of a well established series.
But that was then and this is now, today I look at The Incredibles once again but this time, the hand held port on the Game Boy Advance.
So obviously as before the game follows the plot of the movie very closely, you'll play levels reminiscent of the beginning of the movie, around Nomanisan Island all of that.
Some levels are missing from the console version of the game, there's no apartment inferno level for example and you don't have to control Dash as he misses the fucking bus.
Strike a pose Bob! |
The game is a side scrolling beat 'em up, y'know walk to the right, defeat some enemies keep walking. That sort of game, it functions pretty well I'll give it that, it's not difficult to play really there are occasional moments of jank with the controls, particularly with platforming.
The levels are really short which for a handheld is great I suppose, but I marathoned this game and maybe that's where I went wrong.
The animations are pretty limited |
So anyway the basic controls for each character are the same, A to jump, B to attack and R to activate their special abilities. Each character has different special abilities and it's obvious who has what if you're a fan of the movies.
Bob's power attacks are easy to use, though not needed alot of the time most enemies go down relatively easy.
Helen, I mean oh man she was my favorite character to play in the console version here she just might be my least favorite. She stretches obviously, and to take weapons and shields away from the enemies isn't hard to do, but when the game wants you to platform with her it can be a real picky bitch on where you can actually grab onto.
Fuck these sections with an iron rod |
Dash is an endless runner like before jumping and dodging obstacles although there's no time limit this time.
Manly Skiing Man!!! |
And Frozone like Dash is kind of an endless runner too. He's skatin by utilizing his ice slide and you have to jump and dodge, but also make ramps and jumps for him to continue along with the A or B button, a little like a QTE section but still completely in control.
I gotta admit I was a little surprised that this game didn't have a save feature, truly this is the first game I've reviewed and played in god knows how long that relies on a Password feature. I mean it works and writing down a four digit password in between sessions wasn't difficult or anything. Just curious why there's no saving. Alot of GBA games have a save feature so why are we, at least in this case getting on like it's 1986?
At least you can see code at any time by pausing the game |
The game looks... fine. It's just fine. The backgrounds can be kinda cool, it's got a bit of a comic book vibe going on. The character models are fine, as well. The game doesn't look bad at all but there's some details missing here and there that just leaves it looking a little unfinished in my opinion.
I mean fine is the word here. The game looks fine, it sounds fine, it plays fine, everything is just... fine. Nothing stands out as fantastic either and I can't help but wonder why this game is 40 plus levels long! Each individual stage only takes like 4 minutes to finish but areas get reused constantly.
I mean I've covered everything really, the game gets very monotonous very quickly, the console game was repetitive too, but here there's 40 levels of monotony. Again, it must be stated, if for some reason you wish to play this DO NOT marathon it. I mean that's assuming you really want to play a forgotten handheld port of an almost 15 year old movie.
For when you're better than shit |
The game is not god awful and there were no points where I got angry like when I played the console game. But the sheer monotony of this game cannot be overstated, still if not marathoned through I think someone could have some fun here.
Seriously 15 years? WHERE DID THE TIME GO?!
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